Two players play on a 8x8 gameboard instead of Geister's 6x6 board. 2 Server Port cells (aka STOP cells) are located at the center of both player's front row. The foremost area of the board is called Stack Area.
These rules are based on the official rules in Comiket 80.
Each player receives 4 Link cards and 4 Virus cards and arranges them as he/she wishes in their setup zone. Those Online cards (Link cards and Virus cards) all look the same from the face, so only you know and can see the alignment of your own Online cards.
[A's Stack Area] A A A S S A A A (B escapes from A's S) . . . A A . . . . . . . . . . . . . . . . . . . . . . B B . . . B B B S S B B B (A escapes from B's S) [B's Stack Area] (S stands for Server Port)
No card is placed in Server Ports or the Stack Area in the setup phase.
Both players have 4 Terminal cards in their hand at the beginning of the game. Terminal cards from Basic set include LINE BOOST, FIRE WALL, VIRUS CHECKER and 404NOT FOUND.
Before starting the game, players, the referee, and the audience are encouraged to shout "DUEL ACCESS!".
Alternate turns. On your turn, you must move exactly one of your Online cards 1 space forward/backward/sideways (never diagonally). If you land on an opposing Online card, you capture it, reveal its Link/Virus alignment and move it to your Stack Area. An Online card in one of the opponent's Server Ports can use its move to escape the board. Escaped cards are stacked to your Stack Area. If an unrevealed Online card escapes, it stays unrevealed in the Stack Area until the end of the game.
You can use a Terminal card instead of moving an Online card. In other words, you have to consume 1 turn to use a Terminal card.
You immediately win if you ever do any one of the following:
- You stack 4 Link cards in your Stack Area, regardless of whether they are your cards or the opponent's cards.
- Your opponent stacks 4 Virus cards in their Stack Area, regardless of whether they are your cards or the opponent's cards.
Installing (Attaching) this card to one of your Online cards enables the Online card to move 2 spaces in a row. You cannot jump over other cards.
You consume 1 turn to install LINE BOOST, and 1 more turn to uninstall (detach) it if you want. Once it is uninstalled, you can install it again.
If a BOOSTED Online card is captured by the opponent, the LINE BOOST is uninstalled immediately. Boosted cards have to stop once on an opponent's Server Port before escaping the board.
FIRE WALL is a kind of barricade that no card can capture it. You consume 1 turn to place FIRE WALL at any unoccupied space on the board except the Server Ports and Stack Area, and 1 more turn to delete your FIRE WALL if you want. You cannot delete the opponent's FIRE WALL.
VIRUS CHECKER reveals the Link/Virus alignment of one Online card on the board. You consume 1 turn to use it. A player can use this card only once in a game.
404 NOT FOUNDEdit
Pick up 2 of your Online cards on the board, shuffle them, and put them back in place. If one of the two cards has been VIRUS-CHECKed, you can set it back to uncheckd (unrevealed). A player can use this card only once in a game.
Some fans were developing a PC-Game at http://rainet.tumblr.com , but the theme was changed to pirates and ninjas. The previous blog is currently empty and under a different ownership.
The latest version can still be found at http://www.mediafire.com/download/8jbj898azddyozz/Rainet_Beta_v2.zip. Any issues about the game can be communicated to email@example.com
Rai-Net Access Battlers (fan games) Edit
- A fan developped a multiplayer version of the game, wich is designed according to the official rulebook. The game is similar to the real game.
Download Link: []
YouTube Channel: []
- Another fan developed a multiplayer version of the game, which is designed according to the official rulebook. If you have any questions, you can send an e-mail to firstname.lastname@example.org.
Download Link: https://goo.gl/8I5odS
YouTube Channel: https://goo.gl/CPwcV6
Access Battle Edit
Another fan game called Access Battle is available on GitHub. It was written in C# and is still in development. At the moment only multiplayer is playable. Multiplayer requires to run a separate server application which can handle multiple logins and games.
GitHub Link: https://github.com/michi84o/AccessBattle